Combat Content in EVE
EVE Online has it all, whether it be pressing buttons to make stuff blow up, pressing buttons to create stuff, pressing buttons to find stuff or pressing buttons to harvest salty tears of other people. Its a harsh world!
So, in order to help you I’ve built this overview of what you can do as a new player. If you get bored, try out some of the other stuff.
Killing NPC’s is typically referred to as Ratting.
If your ship is about to blow up, warp out.
Security Agent Missions
Missions follow a scripted form, and outside of defeating you (because you didn’t prepare properly) it will usually end with you getting increasingly more ISK, increasing standings with a NPC corp and earning some loyalty points to use on navy faction items. It is the most accessible form of combat content there is and you’ll be tossed right into it at the very start of the game. Consider though before venturing out on other missions the following:
- With higher level missions also comes increased ISK. At level 2-3 you should consider salvaging as it will increase your income. Level 4 missions (highest accessible in high-security space) will give you several million in salvage, making up a substantial income from the entire mission.
- Level 5 missions is only accessible from low-security agents.
- Consider the corporations to grind missions from before committing to it, as each corporation usually have different navy faction items in their Loyalty Point Stores and some have special agents or services available.
- While one corporation may have a blueprint to a ship or module others let you buy the ship, and yet another may have both. One corporation may have industry implants, while another may have combat implants. Consider your needs, before committing.
Defeating NPC ships in asteroid belts, which will get you increased security standings, ISK and loot. Warp between belts to locate them.
DED Deadspace Complexes
These sites are open to run directly from your overview. Look for beacons to warp to when in system. You can find the correct systems by consulting your star map (default key: F10) and look for DED Complexes.
Usually you will be able to loot a deadspace overseeer item, with prices ranging from 10 thousand ISK to 130 million ISK. In high-security space you should be able to sink your teeth into some items worth up to 200 thousand ISK within a few hours from creating your character.
Anomalies can be found using your on board system scanner. Your on-board system scanner covers ~14.5 AU (Astronomical Units) and can be opened using the default ALT+D. Anomalies randomly pop up on your system scanner, but you’ll have to use it to get the waypoint for it as they do not appear on your overview as some DED sites can.
Once they have been run, they will despawn and pop up in a new system in the same constellation. If they are left uncompleted they will repopulate after DT for about a week after the first warp has been attempted to it.
Remember that you can only find sites that are within ~14.5 AU so in particularly large systems you may have to warp about a few times to cover the entire area.
Anomalies can be inhabited by either Drones, Pirate Faction or Sleepers (depending on system occupancy) and reward you with various precious loot, ranging from nothing, to pirate faction drops, to sleeper tech.
While the lower level anomalies are entirely possible to complete (and die in) in an entry level frigate, the higher level anomalies can require a team effort. Sleepers are special NPC’s only found in wormhole space and drop extremely valuable loot but can also require capital ships to run effectively.
Hidden Complexes and Cosmic Sites
These require specialized equipment, starting with a tech 1 scanning frigate with probe launcher and core scanner probes and a combat ship to run the sites all the way up to a covert ops, stratetic cruiser or a team of friends with very big ships. Probe the location down, bookmark the site, come back in combat ship.
High-security sites can be semi-valuable but should be considered training ground for new capsuleers. Whether they contain valuables can be a bit of a hit and miss. Sometimes you’ll be lucky, sometimes not. You’ll have to be persistant. As you go deeper into lawless space, the rewards increase considerably.
Focus on non-mining sites (ie. not ladar or gravimetric) while considering that wormhole types will take you into unknown space where people can kill you. A bit of networking in tradehubs can propably net you a few mining friends looking for ‘more’ which you can sell the location to the mining sites to. With more site trades comes more trust from your clients, and potentially more ISK.
What we know as Player vs Player encounters, exists everywhere in New Eden. There is no exception. You are not safe anywhere.
You can do a lot to increase your survivability though. In high-security space you’ll primarily avoid agressing anyone. If someone is stealing ore from your jetcan, don’t send your drones to attack them as they will then get permission to fire back. Don’t make yourself look like a valuable target by either putting valuable stuff in your cargo or fitting exotic faction mods or deadspace mods to your ship. Don’t fly industrial ships or go to trade hubs during Hulkageddon. Don’t mine in low-sec or null-sec without knowledge of how to properly use D-scan.
If thats your thing though, you can engage in corporation/alliance warfare in high-security space possibly as a mercenary. In low-sec piracy, ransoming ships or just blowing them up alone or with friends can be fun.
In Null-sec its often territorial alliance warfare that dominates with an unhealthy mix of capital ship fleets and very specialized fleets, while in wormhole space its a mix of small-gang warfare mixed in with only a restricted number of capital ships but more often than not; strategic cruisers make out the backbone of the fleets with logi thrown in for good measure.